Mark Boss
Mark Boss
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Material Acquisition
Neural Reflectance Decomposition
Creating relightable objects from images or collections is a fundamental challenge in computer vision and graphics. This problem is …
Mark Boss
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SAMURAI: Shape And Material from Unconstrained Real-world Arbitrary Image collections
Inverse rendering of an object under entirely unknown capture conditions is a fundamental challenge in computer vision and graphics. …
Mark Boss
,
Andreas Engelhardt
,
Abhishek Kar
,
Yuanzhen Li
,
Deqing Sun
,
Jonathan T. Barron
,
Hendrik P. A. Lensch
,
Varun Jampani
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Slides
arXiv
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Code
Scenes
Neural Reflectance Decomposition
In this talk, I will present our recent work on decomposing an object into its shape, reflectance, and illumination. This highly …
Jul 26, 2022 10:00 AM — 11:00 AM
Adobe Research
Slides
Neural-PIL: Neural Pre-Integrated Lighting for Reflectance Decomposition
Decomposing a scene into its shape, reflectance and illumination is a fundamental problem in computer vision and graphics. Neural …
Mark Boss
,
Varun Jampani
,
Raphael Braun
,
Ce Liu
,
Jonathan T. Barron
,
Hendrik P. A. Lensch
Cite
arXiv
Video
Code
NeRD: Neural Reflectance Decomposition from Image Collections
Decomposing a scene into its shape, reflectance, and illumination is a challenging but important problem in computer vision and …
Mark Boss
,
Raphael Braun
,
Varun Jampani
,
Jonathan T. Barron
,
Ce Liu
,
Hendrik P. A. Lensch
Cite
arXiv
Video
Code
Dataset
Two-shot Spatially-varying BRDF and Shape Estimation
Capturing the shape and spatially-varying appearance (SVBRDF) of an object from images is a challenging task that has applications in …
Mark Boss
,
Varun Jampani
,
Kihwan Kim
,
Hendrik P. A. Lensch
,
Jan Kautz
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Paper + Supplementary
arXiv
Video
Code
Dataset
Single Image BRDF Parameter Estimation with a Conditional Adversarial Network
Creating plausible surfaces is an essential component in achieving a high degree of realism in rendering. To relieve artists, who …
Mark Boss
,
Hendrik P. A. Lensch
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Deep Dual Loss BRDF Parameter Estimation
Surface parameter estimation is an essential field in computer games and movies. An exact representation of a real-world surface allows …
Mark Boss
,
Fabian Groh
,
Sebastian Herholz
,
Hendrik P. A. Lensch
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