Mark Boss
Mark Boss
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Machine Learning
ReSWD: ReSTIR‘d, not shaken. Combining Reservoir Sampling and Sliced Wasserstein Distance for Variance Reduction.
Distribution matching is central to many vision and graphics tasks, where the widely used Wasserstein distance is too costly to compute …
Mark Boss
,
Andreas Engelhardt
,
Simon Donné
,
Varun Jampani
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Generative AI for VFX & Games
Generative AI can unlock several tasks and subtasks in profession media production. This talk discusses recent advances in this field.
Jun 12, 2025 11:00 AM — 11:30 AM
CVPR 2025
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MARBLE: Material Recomposition and Blending in CLIP-Space
Editing materials of objects in images based on exemplar images is an active area of research in computer vision and graphics. We …
Ta-Ying Cheng
,
Prafull Sharma
,
Mark Boss
,
Varun Jampani
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Stable Virtual Camera: Generative View Synthesis with Diffusion Models
We present Stable Virtual Camera (Seva), a generalist diffusion model that creates novel views of a scene, given any number of input …
Jensen Zhou
,
Hang Gao
,
Vikram Voleti
,
Aaryaman Vasishta
,
Chun-Han Yao
,
Mark Boss
,
Philip Torr
,
Christian Rupprecht
,
Varun Jampani
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SPAR3D: Stable Point-Aware Reconstruction of 3D Objects from Single Images
We study the problem of single-image 3D object reconstruction. Recent works have diverged into two directions: regression-based …
Zixuan Huang
,
Mark Boss
,
Aaryaman Vasishta
,
James M. Rehg
,
Varun Jampani
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SF3D: Stable Fast 3D Mesh Reconstruction with UV-unwrapping and Illumination Disentanglement
We present SF3D, a novel method for rapid and high-quality textured mesh reconstruction from a single image. Utilizing the Large …
Mark Boss
,
Zixuan Huang
,
Aaryaman Vasishta
,
Varun Jampani
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SV3D: Novel Multi-view Synthesis and 3D Generation from a Single Image using Latent Video Diffusion
We present Stable Video 3D (SV3D) - a latent video diffusion model for high-resolution, image-to-multi-view generation of orbital …
Vikram Voleti
,
Chun-Han Yao
,
Mark Boss
,
Adam Letts
,
David Pankratz
,
Dmitrii Tochilkin
,
Christian Laforte
,
Robin Rombach
,
Varun Jampani
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Collaborative Control for Geometry-Conditioned PBR Image Generation
Current 3D content generation builds on generative models that output RGB images. Modern graphics pipelines, however, require …
Shimon Vainer
,
Mark Boss
,
Mathias Parger
,
Konstantin Kutsy
,
Dante De Nigris
,
Ciara Rowles
,
Nicolas Perony
,
Simon Donné
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SHINOBI: Shape and Illumination using Neural Object Decomposition via BRDF Optimization In-the-wild
We present SHINOBI, an end-to-end framework for the reconstruction of shape, material, and illumination from object images captured …
Andreas Engelhardt
,
Amit Raj
,
Mark Boss
,
Yunzhi Zhang
,
Abhishek Kar
,
Yuanzhen Li
,
Deqing Sun
,
Ricardo Martin Brualla
,
Jonathan T. Barron
,
Hendrik P. A. Lensch
,
Varun Jampani
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Inverse Rendering for Games
Asset production in the game industry is time-consuming, and since “The Vanishing of Ethan Carter” photogrammetry has …
Nov 28, 2023 4:40 PM — 5:15 PM
Hochschule der Medien, Stuttgart
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