Mark Boss
Mark Boss
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SHINOBI: Shape and Illumination using Neural Object Decomposition via BRDF Optimization In-the-wild
We present SHINOBI, an end-to-end framework for the reconstruction of shape, material, and illumination from object images captured …
Andreas Engelhardt
,
Amit Raj
,
Mark Boss
,
Yunzhi Zhang
,
Abhishek Kar
,
Yuanzhen Li
,
Deqing Sun
,
Ricardo Martin Brualla
,
Jonathan T. Barron
,
Hendrik P. A. Lensch
,
Varun Jampani
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Inverse Rendering for Games
Asset production in the game industry is time-consuming, and since “The Vanishing of Ethan Carter” photogrammetry has …
Nov 28, 2023 4:40 PM — 5:15 PM
Hochschule der Medien, Stuttgart
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Neural Reflectance Decomposition
Creating relightable objects from images or collections is a fundamental challenge in computer vision and graphics. This problem is …
Mark Boss
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SAMURAI: Shape And Material from Unconstrained Real-world Arbitrary Image collections
Inverse rendering of an object under entirely unknown capture conditions is a fundamental challenge in computer vision and graphics. …
Mark Boss
,
Andreas Engelhardt
,
Abhishek Kar
,
Yuanzhen Li
,
Deqing Sun
,
Jonathan T. Barron
,
Hendrik P. A. Lensch
,
Varun Jampani
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arXiv
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Neural Reflectance Decomposition
In this talk, I will present our recent work on decomposing an object into its shape, reflectance, and illumination. This highly …
Jul 26, 2022 10:00 AM — 11:00 AM
Adobe Research
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