Arbor: Explicit Geometric Conditioning for Controllable 3D Asset Generation
A trainable adapter for 3D generators that introduces explicit geometric control via typed constraint meshes (hull, avoidance, touch).
jan-niklas-dihlmann
A trainable adapter for 3D generators that introduces explicit geometric control via typed constraint meshes (hull, avoidance, touch).
An RL framework that fine-tunes image layer decomposition models using VLM-as-judge rewards, eliminating paired supervision.
A rotation-preconditioned KV cache codec that jointly quantizes coordinate triplets via an octahedral map, achieving state-of-the-art compression across text, video, and audio …
Creating plausible surfaces is an essential component in achieving a high degree of realism in rendering. To relieve artists, who create these surfaces in a time-consuming, manual …