Mark Boss
Mark Boss
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SPAR3D: Stable Point-Aware Reconstruction of 3D Objects from Single Images
We study the problem of single-image 3D object reconstruction. Recent works have diverged into two directions: regression-based …
Zixuan Huang
,
Mark Boss
,
Aaryaman Vasishta
,
James M. Rehg
,
Varun Jampani
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PDF
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Video
Code
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Demo
SF3D: Stable Fast 3D Mesh Reconstruction with UV-unwrapping and Illumination Disentanglement
We present SF3D, a novel method for rapid and high-quality textured mesh reconstruction from a single image. Utilizing the Large …
Mark Boss
,
Zixuan Huang
,
Aaryaman Vasishta
,
Varun Jampani
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PDF
Website
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Code
Model
Demo
SV3D: Novel Multi-view Synthesis and 3D Generation from a Single Image using Latent Video Diffusion
We present Stable Video 3D (SV3D) - a latent video diffusion model for high-resolution, image-to-multi-view generation of orbital …
Vikram Voleti
,
Chun-Han Yao
,
Mark Boss
,
Adam Letts
,
David Pankratz
,
Dmitrii Tochilkin
,
Christian Laforte
,
Robin Rombach
,
Varun Jampani
Cite
PDF
Website
Video
Collaborative Control for Geometry-Conditioned PBR Image Generation
Current 3D content generation builds on generative models that output RGB images. Modern graphics pipelines, however, require …
Shimon Vainer
,
Mark Boss
,
Mathias Parger
,
Konstantin Kutsy
,
Dante De Nigris
,
Ciara Rowles
,
Nicolas Perony
,
Simon Donné
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PDF
Website
SHINOBI: Shape and Illumination using Neural Object Decomposition via BRDF Optimization In-the-wild
We present SHINOBI, an end-to-end framework for the reconstruction of shape, material, and illumination from object images captured …
Andreas Engelhardt
,
Amit Raj
,
Mark Boss
,
Yunzhi Zhang
,
Abhishek Kar
,
Yuanzhen Li
,
Deqing Sun
,
Ricardo Martin Brualla
,
Jonathan T. Barron
,
Hendrik P. A. Lensch
,
Varun Jampani
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PDF
Video
Website
Neural Reflectance Decomposition
Creating relightable objects from images or collections is a fundamental challenge in computer vision and graphics. This problem is …
Mark Boss
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Slides
Publication
SAMURAI: Shape And Material from Unconstrained Real-world Arbitrary Image collections
Inverse rendering of an object under entirely unknown capture conditions is a fundamental challenge in computer vision and graphics. …
Mark Boss
,
Andreas Engelhardt
,
Abhishek Kar
,
Yuanzhen Li
,
Deqing Sun
,
Jonathan T. Barron
,
Hendrik P. A. Lensch
,
Varun Jampani
Cite
Slides
arXiv
Video
Code
Scenes
An open-source smartphone app for the quantitative evaluation of thin-layer chromatographic analyses in medicine quality screening
Substandard and falsified medicines present a serious threat to public health. Simple, low-cost screening tools are important in the …
Cathrin Hauk
,
Mark Boss
,
Julia Gabel
,
Simon Schäfermann
,
Hendrik P. A. Lensch
,
Lutz Heide
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Project
PDF
Code
Website
Neural-PIL: Neural Pre-Integrated Lighting for Reflectance Decomposition
Decomposing a scene into its shape, reflectance and illumination is a fundamental problem in computer vision and graphics. Neural …
Mark Boss
,
Varun Jampani
,
Raphael Braun
,
Ce Liu
,
Jonathan T. Barron
,
Hendrik P. A. Lensch
Cite
arXiv
Video
Code
NeRD: Neural Reflectance Decomposition from Image Collections
Decomposing a scene into its shape, reflectance, and illumination is a challenging but important problem in computer vision and …
Mark Boss
,
Raphael Braun
,
Varun Jampani
,
Jonathan T. Barron
,
Ce Liu
,
Hendrik P. A. Lensch
Cite
arXiv
Video
Code
Dataset
Two-shot Spatially-varying BRDF and Shape Estimation
Capturing the shape and spatially-varying appearance (SVBRDF) of an object from images is a challenging task that has applications in …
Mark Boss
,
Varun Jampani
,
Kihwan Kim
,
Hendrik P. A. Lensch
,
Jan Kautz
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Paper + Supplementary
arXiv
Video
Code
Dataset
Single Image BRDF Parameter Estimation with a Conditional Adversarial Network
Creating plausible surfaces is an essential component in achieving a high degree of realism in rendering. To relieve artists, who …
Mark Boss
,
Hendrik P. A. Lensch
PDF
Cite
Deep Dual Loss BRDF Parameter Estimation
Surface parameter estimation is an essential field in computer games and movies. An exact representation of a real-world surface allows …
Mark Boss
,
Fabian Groh
,
Sebastian Herholz
,
Hendrik P. A. Lensch
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