Arbor: Explicit Geometric Conditioning for Controllable 3D Asset Generation
A trainable adapter for 3D generators that introduces explicit geometric control via typed constraint meshes (hull, avoidance, touch).
jan-niklas-dihlmann
A trainable adapter for 3D generators that introduces explicit geometric control via typed constraint meshes (hull, avoidance, touch).
A rotation-preconditioned KV cache codec that jointly quantizes coordinate triplets via an octahedral map, achieving state-of-the-art compression across text, video, and audio …
Distribution matching is central to many vision and graphics tasks, where the widely used Wasserstein distance is too costly to compute for high dimensional distributions. The …
Current 3D content generation builds on generative models that output RGB images. Modern graphics pipelines, however, require physically-based rendering (PBR) material properties. …