
A video world model that uses rigid 3D geometry to control camera and object motion from a single image.
A flexible video tokenizer that puts semantics in early tokens for efficient, high-fidelity autoregressive video generation.
A trainable adapter for 3D generators that introduces explicit geometric control via typed constraint meshes (hull, avoidance, touch).
An RL framework that fine-tunes image layer decomposition models using VLM-as-judge rewards, eliminating paired supervision.
A rotation-preconditioned KV cache codec that jointly quantizes coordinate triplets via an octahedral map, achieving state-of-the-art compression across text, video, and audio …
A unified feed-forward pipeline for relightable 3D reconstruction from sparse views in under one second.
Distribution matching is central to many vision and graphics tasks, where the widely used Wasserstein distance is too costly to compute for high dimensional distributions. The …
We present Stable Video Materials 3D (SViM3D), a framework to predict multi-view consistent physically based rendering (PBR) materials, given a single image. Recently, video …
Editing materials of objects in images based on exemplar images is an active area of research in computer vision and graphics. We propose MARBLE, a method for performing material …