Arbor: Explicit Geometric Conditioning for Controllable 3D Asset Generation
A trainable adapter for 3D generators that introduces explicit geometric control via typed constraint meshes (hull, avoidance, touch).
jan-niklas-dihlmann
A trainable adapter for 3D generators that introduces explicit geometric control via typed constraint meshes (hull, avoidance, touch).
A unified feed-forward pipeline for relightable 3D reconstruction from sparse views in under one second.