Hendrik P. A. Lensch

ReLi3D: Relightable Multi-view 3D Reconstruction with Disentangled Illumination featured image

ReLi3D: Relightable Multi-view 3D Reconstruction with Disentangled Illumination

A unified feed-forward pipeline for relightable 3D reconstruction from sparse views in under one second.

jan-niklas-dihlmann
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SHINOBI: Shape and Illumination using Neural Object Decomposition via BRDF Optimization In-the-wild featured image

SHINOBI: Shape and Illumination using Neural Object Decomposition via BRDF Optimization In-the-wild

We present SHINOBI, an end-to-end framework for the reconstruction of shape, material, and illumination from object images captured with varying lighting, pose, and background. …

andreas-engelhardt
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SAMURAI: Shape And Material from Unconstrained Real-world Arbitrary Image collections featured image

SAMURAI: Shape And Material from Unconstrained Real-world Arbitrary Image collections

Inverse rendering of an object under entirely unknown capture conditions is a fundamental challenge in computer vision and graphics. Neural approaches such as NeRF have achieved …

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Mark Boss
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An open-source smartphone app for the quantitative evaluation of thin-layer chromatographic analyses in medicine quality screening featured image

An open-source smartphone app for the quantitative evaluation of thin-layer chromatographic analyses in medicine quality screening

Substandard and falsified medicines present a serious threat to public health. Simple, low-cost screening tools are important in the identification of such products in low- and …

cathrin-hauk
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Neural-PIL: Neural Pre-Integrated Lighting for Reflectance Decomposition featured image

Neural-PIL: Neural Pre-Integrated Lighting for Reflectance Decomposition

Decomposing a scene into its shape, reflectance and illumination is a fundamental problem in computer vision and graphics. Neural approaches such as NeRF have achieved remarkable …

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Mark Boss
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NeRD: Neural Reflectance Decomposition from Image Collections featured image

NeRD: Neural Reflectance Decomposition from Image Collections

Decomposing a scene into its shape, reflectance, and illumination is a challenging but important problem in computer vision and graphics. This problem is inherently more …

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Mark Boss
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Two-shot Spatially-varying BRDF and Shape Estimation featured image

Two-shot Spatially-varying BRDF and Shape Estimation

Capturing the shape and spatially-varying appearance (SVBRDF) of an object from images is a challenging task that has applications in both computer vision and graphics. Traditional …

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Mark Boss
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Single Image BRDF Parameter Estimation with a Conditional Adversarial Network featured image

Single Image BRDF Parameter Estimation with a Conditional Adversarial Network

Creating plausible surfaces is an essential component in achieving a high degree of realism in rendering. To relieve artists, who create these surfaces in a time-consuming, manual …

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Mark Boss
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Deep Dual Loss BRDF Parameter Estimation featured image

Deep Dual Loss BRDF Parameter Estimation

Surface parameter estimation is an essential field in computer games and movies. An exact representation of a real-world surface allows for a higher degree of realism. Capturing or …

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Mark Boss
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