Hendrik P. A. Lensch

ReLi3D: Relightable Multi-view 3D Reconstruction with Disentangled Illumination featured image

ReLi3D: Relightable Multi-view 3D Reconstruction with Disentangled Illumination

A unified feed-forward pipeline for relightable 3D reconstruction from sparse views in under one second.

jan-niklas-dihlmann
SHINOBI: Shape and Illumination using Neural Object Decomposition via BRDF Optimization In-the-wild featured image

SHINOBI: Shape and Illumination using Neural Object Decomposition via BRDF Optimization In-the-wild

We present SHINOBI, an end-to-end framework for the reconstruction of shape, material, and illumination from object images captured with varying lighting, pose, and background. …

andreas-engelhardt
SAMURAI: Shape And Material from Unconstrained Real-world Arbitrary Image collections featured image

SAMURAI: Shape And Material from Unconstrained Real-world Arbitrary Image collections

Inverse rendering of an object under entirely unknown capture conditions is a fundamental challenge in computer vision and graphics. Neural approaches such as NeRF have achieved …

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Mark Boss
An open-source smartphone app for the quantitative evaluation of thin-layer chromatographic analyses in medicine quality screening featured image

An open-source smartphone app for the quantitative evaluation of thin-layer chromatographic analyses in medicine quality screening

Substandard and falsified medicines present a serious threat to public health. Simple, low-cost screening tools are important in the identification of such products in low- and …

cathrin-hauk
Neural-PIL: Neural Pre-Integrated Lighting for Reflectance Decomposition featured image

Neural-PIL: Neural Pre-Integrated Lighting for Reflectance Decomposition

Decomposing a scene into its shape, reflectance and illumination is a fundamental problem in computer vision and graphics. Neural approaches such as NeRF have achieved remarkable …

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Mark Boss
NeRD: Neural Reflectance Decomposition from Image Collections featured image

NeRD: Neural Reflectance Decomposition from Image Collections

Decomposing a scene into its shape, reflectance, and illumination is a challenging but important problem in computer vision and graphics. This problem is inherently more …

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Mark Boss
Two-shot Spatially-varying BRDF and Shape Estimation featured image

Two-shot Spatially-varying BRDF and Shape Estimation

Capturing the shape and spatially-varying appearance (SVBRDF) of an object from images is a challenging task that has applications in both computer vision and graphics. Traditional …

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Mark Boss
Single Image BRDF Parameter Estimation with a Conditional Adversarial Network featured image

Single Image BRDF Parameter Estimation with a Conditional Adversarial Network

Creating plausible surfaces is an essential component in achieving a high degree of realism in rendering. To relieve artists, who create these surfaces in a time-consuming, manual …

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Mark Boss
Deep Dual Loss BRDF Parameter Estimation featured image

Deep Dual Loss BRDF Parameter Estimation

Surface parameter estimation is an essential field in computer games and movies. An exact representation of a real-world surface allows for a higher degree of realism. Capturing or …

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Mark Boss