Arbor: Explicit Geometric Conditioning for Controllable 3D Asset Generation
A trainable adapter for 3D generators that introduces explicit geometric control via typed constraint meshes (hull, avoidance, touch).
jan-niklas-dihlmann
A trainable adapter for 3D generators that introduces explicit geometric control via typed constraint meshes (hull, avoidance, touch).
We present Stable Video Materials 3D (SViM3D), a framework to predict multi-view consistent physically based rendering (PBR) materials, given a single image. Recently, video …