Andreas Engelhardt

ReLi3D: Relightable Multi-view 3D Reconstruction with Disentangled Illumination featured image

ReLi3D: Relightable Multi-view 3D Reconstruction with Disentangled Illumination

A unified feed-forward pipeline for relightable 3D reconstruction from sparse views in under one second.

jan-niklas-dihlmann
ReSWD: ReSTIR‘d, not shaken. Combining Reservoir Sampling and Sliced Wasserstein Distance for Variance Reduction. featured image

ReSWD: ReSTIR‘d, not shaken. Combining Reservoir Sampling and Sliced Wasserstein Distance for Variance Reduction.

Distribution matching is central to many vision and graphics tasks, where the widely used Wasserstein distance is too costly to compute for high dimensional distributions. The …

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Mark Boss
SViM3D: Stable Video Material Diffusion for Single Image 3D Generation featured image

SViM3D: Stable Video Material Diffusion for Single Image 3D Generation

We present Stable Video Materials 3D (SViM3D), a framework to predict multi-view consistent physically based rendering (PBR) materials, given a single image. Recently, video …

andreas-engelhardt
SHINOBI: Shape and Illumination using Neural Object Decomposition via BRDF Optimization In-the-wild featured image

SHINOBI: Shape and Illumination using Neural Object Decomposition via BRDF Optimization In-the-wild

We present SHINOBI, an end-to-end framework for the reconstruction of shape, material, and illumination from object images captured with varying lighting, pose, and background. …

andreas-engelhardt
SAMURAI: Shape And Material from Unconstrained Real-world Arbitrary Image collections featured image

SAMURAI: Shape And Material from Unconstrained Real-world Arbitrary Image collections

Inverse rendering of an object under entirely unknown capture conditions is a fundamental challenge in computer vision and graphics. Neural approaches such as NeRF have achieved …

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Mark Boss